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    我作为NPC的生活

    案例简介:描述创意 我作为NPC的生活是一场社交活动,来自刺客信条的数十个不可玩的角色接管了育碧的Instagram和Facebook,以一种有趣、古怪和另类的方式告诉我们他们在游戏中的生活是什么样子。通过他们的故事,游戏玩家可以意识到当玩家割草山羊时牧羊人的感受,更多地了解一个永远不能脱下头盔的斯巴达人,或者听一个无法忍受英雄行为的愤怒的陶工。一次,我们专注于游戏的附加功能,没有人真正关心的虚拟人第一次发表了自己的意见。 描述执行情况 通过整个古希腊的虚拟铸造,我们从刺客信条奥德赛中选择了数十个npc。借助新的mocap动画技术,妓女,斯巴达人,陶工,牧羊人和数十个npc得以实现。我们塑造他们的个性,态度和表情,使这些角色比生活更重要。然后我们在社交媒体上给他们一个声音。在一周的时间里,他们接管了育碧的Facebook和Instagram帐户,以讲述自己的生活。我们第一次关注npc,没有人真正关心的虚拟人。有了这些家伙,我们能够展示刺客信条奥德赛环境和虚拟世界的多样性和深度。我作为全国人大的生活成为一项在20个国家发起的国际流行运动。每个国家都改编了我们的视频,并在一周内每天发布3个故事。

    我作为NPC的生活

    案例简介:Describe the creative idea MY LIFE AS AN NPC is a social campaign in which dozens of Non-Playable Characters from Assassin’s Creed took over Ubisoft’s Instagram and Facebook to tell us what their life in the game looks like in a funny, quirky and offbeat way. Through their stories, gamers can realize what a shepherd feel when a player mows down his herd of goats, learn more about a spartan who can’t never take his helmet off, or listen to an angry potter who can’t bear the hero’s behaviour anymore. For once, we focused on the extras of the game, the virtual people that no one really cares about, had their say for the first time. Describe the execution Through a virtual casting all over the Ancient Greece, we select dozens of NPCs from Assassin’s Creed Odyssey. A courtesan, a spartan, a potter, a shepherd, and dozens of NPCs have been bringing to life thanks to a new mocap animation technology. We shape their personalities, their attitudes and their expressions to make these characters larger than life. Then we give them a voice on social media. For one week, they took over Ubisoft’s Facebook and Instagram accounts to tell their lives throughout stories. For the first time, we focused on the NPCs, the virtual people no one really cares about. With these guys, we were able to show the diversity and depth of Assassin’s Creed Odyssey environment and virtual world. MY LIFE AS A NPC become an international snackable campaign, launched in 20 countries. Each country adapted our videos and kept posting 3 stories every day for a week.

    My life as a NPC

    案例简介:描述创意 我作为NPC的生活是一场社交活动,来自刺客信条的数十个不可玩的角色接管了育碧的Instagram和Facebook,以一种有趣、古怪和另类的方式告诉我们他们在游戏中的生活是什么样子。通过他们的故事,游戏玩家可以意识到当玩家割草山羊时牧羊人的感受,更多地了解一个永远不能脱下头盔的斯巴达人,或者听一个无法忍受英雄行为的愤怒的陶工。一次,我们专注于游戏的附加功能,没有人真正关心的虚拟人第一次发表了自己的意见。 描述执行情况 通过整个古希腊的虚拟铸造,我们从刺客信条奥德赛中选择了数十个npc。借助新的mocap动画技术,妓女,斯巴达人,陶工,牧羊人和数十个npc得以实现。我们塑造他们的个性,态度和表情,使这些角色比生活更重要。然后我们在社交媒体上给他们一个声音。在一周的时间里,他们接管了育碧的Facebook和Instagram帐户,以讲述自己的生活。我们第一次关注npc,没有人真正关心的虚拟人。有了这些家伙,我们能够展示刺客信条奥德赛环境和虚拟世界的多样性和深度。我作为全国人大的生活成为一项在20个国家发起的国际流行运动。每个国家都改编了我们的视频,并在一周内每天发布3个故事。

    My life as a NPC

    案例简介:Describe the creative idea MY LIFE AS AN NPC is a social campaign in which dozens of Non-Playable Characters from Assassin’s Creed took over Ubisoft’s Instagram and Facebook to tell us what their life in the game looks like in a funny, quirky and offbeat way. Through their stories, gamers can realize what a shepherd feel when a player mows down his herd of goats, learn more about a spartan who can’t never take his helmet off, or listen to an angry potter who can’t bear the hero’s behaviour anymore. For once, we focused on the extras of the game, the virtual people that no one really cares about, had their say for the first time. Describe the execution Through a virtual casting all over the Ancient Greece, we select dozens of NPCs from Assassin’s Creed Odyssey. A courtesan, a spartan, a potter, a shepherd, and dozens of NPCs have been bringing to life thanks to a new mocap animation technology. We shape their personalities, their attitudes and their expressions to make these characters larger than life. Then we give them a voice on social media. For one week, they took over Ubisoft’s Facebook and Instagram accounts to tell their lives throughout stories. For the first time, we focused on the NPCs, the virtual people no one really cares about. With these guys, we were able to show the diversity and depth of Assassin’s Creed Odyssey environment and virtual world. MY LIFE AS A NPC become an international snackable campaign, launched in 20 countries. Each country adapted our videos and kept posting 3 stories every day for a week.

    我作为NPC的生活

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    My life as a NPC

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