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疯狂游戏
案例简介:为了扩大其游戏基地,《坦克闪电战世界》聘请了Fury Road的车辆设计师来创建世界末日后的游戏模式。快节奏的移动坦克射击手《坦克闪电战世界》没有做出任何努力来吸引新玩家加入其粉丝群2019年。在一项研究指出世界末日后的环境最吸引新的潜在客户之后,《坦克世界》闪电战聘请了《疯狂的麦克斯: 狂暴之路》的首席车辆设计师彼得·庞德 (Peter Pound) 为特殊的《疯狂游戏》模式制作新的坦克。在指挥令人难以置信的车辆和更大的badder枪,与自然作斗争和追求资源的过程中,玩家认为该活动取得了巨大成功: 游戏下载量与上个月相比增加了40%,游戏中花费的平均时间增加了27%,游戏中的购买收入增长了17%。
疯狂游戏
案例简介:Aiming to expand its playerbase, World of Tanks Blitz hires Fury Road’s vehicle designer to create a post-apocalyptic game mode. World of Tanks Blitz, the fast-paced mobile tank shooter, measured no efforts to attract new players to its fanbase in 2019. After a study pinpointed the post-apocalyptic setting as the most enthralling to new potential customers, World of Tanks Blitz hired Peter Pound, the lead vehicle designer for Mad Max: Fury Road, to craft new tanks for the special Mad Games mode. In command of mind-bending vehicles and bigger badder guns, fighting nature and pursuing resources, players deemed the event a great success: game downloads increased by 40% in comparison with the previous month, the average time spent in-game increased by 27% and in-game purchase revenue grew by 17%.
Mad Games
案例简介:为了扩大其游戏基地,《坦克闪电战世界》聘请了Fury Road的车辆设计师来创建世界末日后的游戏模式。快节奏的移动坦克射击手《坦克闪电战世界》没有做出任何努力来吸引新玩家加入其粉丝群2019年。在一项研究指出世界末日后的环境最吸引新的潜在客户之后,《坦克世界》闪电战聘请了《疯狂的麦克斯: 狂暴之路》的首席车辆设计师彼得·庞德 (Peter Pound) 为特殊的《疯狂游戏》模式制作新的坦克。在指挥令人难以置信的车辆和更大的badder枪,与自然作斗争和追求资源的过程中,玩家认为该活动取得了巨大成功: 游戏下载量与上个月相比增加了40%,游戏中花费的平均时间增加了27%,游戏中的购买收入增长了17%。
Mad Games
案例简介:Aiming to expand its playerbase, World of Tanks Blitz hires Fury Road’s vehicle designer to create a post-apocalyptic game mode. World of Tanks Blitz, the fast-paced mobile tank shooter, measured no efforts to attract new players to its fanbase in 2019. After a study pinpointed the post-apocalyptic setting as the most enthralling to new potential customers, World of Tanks Blitz hired Peter Pound, the lead vehicle designer for Mad Max: Fury Road, to craft new tanks for the special Mad Games mode. In command of mind-bending vehicles and bigger badder guns, fighting nature and pursuing resources, players deemed the event a great success: game downloads increased by 40% in comparison with the previous month, the average time spent in-game increased by 27% and in-game purchase revenue grew by 17%.
疯狂游戏
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Mad Games
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